The Games
Game 3
J45 Strongpoint 11 vs George Bates
I have very
little memory of this game other than it was a no-contest pretty early on. I
really didn’t offer George a good game to my regret. I owe him a much stronger game next time.
1-2
Game 4
J128 Opium Hill vs Zeke Crater
I’d
forgotten that I’d played this game until I read an AAR from Zeke. That’s not
an indictment of the game or of Zeke, just reflecting my poor health over the
last few months which left gaps in my memory. Rather than try and comment on
stuff I can’t recall, I’ll quote Zeke’s AAR. Sad really as what little I can
recall of the game was overwhelmingly positive.
“New
Zealand's Pete Palmer and I next played J128 Opium Hill. Once again the dice
were kind to me but cruel to my opponent. Pete had perfectly positioned his
leader directed MMG up on the only hill, dominating the IJA entry zones. Pete's
first shot broke the MMG and my armor assaulting IJA moved on in relative safety.
A few more equally bad dice rolls for Pete and great dice rolls for me whittled
down Pete's Malayan and British troops, delayed his AFV, and Xed his MMG repair
roll. As we neared the end game Pete graciously conceded.”
This was where I doubled my Boxcars for the tourney…Snakey
Pete was but a dim, distant creature of mythology by now.
The Quick and the Dead.
I swear I
play worse at Tourneys than I do normally. I might manage one good game out of
4 or 5 but the rest are generally atrocious displays of tactical ineptitude and
poor decision making. However, as per usual the pace of gameplay was pretty
good. My natural style of play is conducive to a fast game and even being below
par physically didn’t seem to affect this, thankfully.
I will
admit to a somewhat skewed sense of pride at being considered a fast player,
but I feel that all too often ASLers get too wrapped up in their comfort zone and
play at a snail’s pace because they do not know any better. The strongest
players I’ve faced are usually among the quickest as well. So I tried to
demonstrate for some of the new players that you don’t need to analyse every
possible outcome but as you get more comfortable with the core structure of the
system, go with your gut.
A fast game
is usually a good game, and if you can eliminate some of the ancillary time
sinks ahead of time by creating and sticking to a plan, as well as some
self-belief in your own play, then you will tend to play faster and smarter. It’s
not about your game so much as making your opponent do the hard yards in
response to the dilemmas you set.
But there
is one vital corollary to all this:
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