Showing posts with label Cleavinator. Show all posts
Showing posts with label Cleavinator. Show all posts

Monday, July 21, 2014

The Upside to Moving




There are many upsides to the new place, but something that meshes with my previous post and encapsulates the change in my personal attitude is that I'm now far more comfortable about hosting games and even having a mini-asl event as the Cleavinator does over the New Year's break. Being able to prepare decent food ahead of time will make it far more of a pleasdant event than having to traipse out to buy food etc.

There are at least 4 ASlers up on the Central Coast, three of whom are currently active (counting myself that is) and I'm sure I can inveigle The Cleavinator up this way if I offer scotch or beer during summer. Definitely a late summer/early autumn or late spring/early summer timeframe. Plus if Neil of NeilBabble is available, I might shanghai him to fill out the ASL quartet and leave me free to act as Mein Host. Which also means I will not be alone in caffeine addiction.

Having enough room to play games in a convivial environment, and sufficient wall space to access all my books and games simply and easily is going to make a huge difference.

Speaking of coffee, I am splurging on a new machine...influenced by Mark Humphries, an ASL aficionado I met for the first time at Malaya Madness:






Sunday, November 3, 2013

November 2013 Paddo Bearz meeting

Trooped down to Sydney for the monthly Paddo Bearz meeting today, and yes I played some ASL face to face.

Jeremy Dibbens and I played a game of BB5/G35/ASL105 Going To Church with Jeremy taking the attacking Canadians and myself playing the point defence SS. I almost made the cardinal mistake of reading the VCs and leaving myself vulnerable to a loss after a single Prep Fire attack, but realised just in time.

Jeremy has good taste in ASL, he picked up  a full Raaco set, an LFT dice tower and Battleschool dice so his ASL gear is all shiny new and freshly punched. However he has not clipped the counters, although as he has been playing Ivan recently, he now knows the True Path of ASL Counter Righteousness.

Here's a picture of my still flawed final setup and tactical plan. The 238 stacked with the hero and 8-0 should have been on Level 2 in E4.

Pre-Game Setup and Plan.

Jeremy is still relatively new to ASL (I felt rather bad handling his shiny new counters - it just felt wrong) so he was up against it a little bit in that I had played this scenario before as both Germans and Canadians, plus I had an idea on how to prepare for the end game with blocking half-squads on stairwell locations.

Despite generating a second hero from the 238 in the belltower, Jeremy was still in a very strong position by turn 3. I feel he wasted time in crossing to the stone wall, particularly as he had managed to get Smoke into G3 on Turn 1 and I was hurriedly redeploying to get at least a 658 and 348 back to the church.

Sadly for Jeremy, he bum-rushed his 9-2 plus 458 into OG adjacent to a waiting 348, 6 down 2: DR: 1,2 = Final DR of 1:  2KIA. The good thing is that my end game was pretty well played, and Hjeremy took away some insights I hope, particularly with the Cleavinator kibitzing with our total approval.

I think I am at the point where I am more comfortable "teaching" ASL to someone who is not a complete novice, because both of us get to learn things. Next up for Jeremy, a delivery of US counters (my duplicate set of Yanks) and Chapter H, plus a few Schwerpunkt scenarios that will help him (and me) with understanding Shermans and US infantry capabilities - there is no way I would ever expect someone to grasp US infantry and Shermans from scenarios such as Kurhaus Clash or Among the (skulking) Ruins.

I also picked up my copy of Friendly Fire 8, so expect a few overviews of the scenarios to come...plus hopefully some PBeM/Live VASL updates - a lot of games on the boil or just starting to simmer now.

Sunday, October 27, 2013

Time Just Flies By

While I was unable to access this blog, a small but significant anniversary occurred. Although this (Blogger) iteration of the blog is relatively recent, my first ASL related post was back in September 2004, a capsule review of a pretty decent book and ASL Third Party Publisher .

 So I am now in the 10th year of posting, even if it's only an average of 1 post per month. The other anniversary is that this particular site started in October 2009 and 103 new posts have been added in that time.

The other achievement is that we've now reached our 10000th page view, the last 4000 of which came in the last year.

Just as an aside and because I have often promised pretty pictures, here's a graphic of where my small but valued group of blog readers are located (it';s the most recent 100 visitors):

Thanks, people.


Some celebration is in order and what better way to celebrate than to post about actually playing ASL?

So in the last week, I have started and played to completion two scenarios, started one live VASL game (in progress), set up two ongoing series of live VASL matches against players I've never played before, restarted one live VASL game, restarted two PBeM games and set up a face to face game for the Paddo Bearz meeting next Saturday.

Once all these games get underway, I expect to be playing around 2 sessions per day for the three days I am not working each week.  That doesn't even include the ritual loss to the Cleavinator that occurs every three months.

It's good to be back, but even better to be able to write about actual ASL play.

Pete

Tuesday, January 22, 2013

Games over the weekend

Played two games over the weekend, plus got another three turns done in my VASL league game.. The first game was FB12 The Black Ravens are flying (awesome scenario title) with me as the German/Hungarian vs Aaron C's Soviets. This is just a freaking cool situation and design. Definitely a keeper. Reminds me a little of MP11 Vulcan's Forge in the potential for melee shenanigans on turn 1. We ended up with a tank each trying to share the same orchard hex in setup, hilarious. Lost but who cares, this was my first game from FB and a bit of prep for Cancon.

The second game was J129 Mountain Hunters from Journal 9 versus John Knowles. Peter Struif one of the designers watched our game over a couple of sessions, and I hope we didn't stun him with the mediocrity of our play, particularly in the second session where we were at an impasse in terms of poor DRs. In the end, it came down to the Stug clearing the way while John's commissars did more damage to his troops than I did. The soviet guns up on the rearmost ridge were very frightening, especially after my 60mm Mtr permanently xed itself during repairs on turn 2. All in all, a very good scenario, belying its ROAR record. Sure I achieved all the VC options, but it was really tight between getting all three and only getting one.

Confusion Reigns
is still going strong, I put a good turn's delay on the US 9-2 stack of doom, but that was only temporary as they are back now and making me keep my head down. In my PBeM games, J148 Last Minute War has been notable by the Slovakian ACs bogging every single turn. It's now getting into the real mid game and is pretty fraught as both sides are still very much intact. SP184 Cornered Beasts has been notable for the Panzer III marksmanship in the first two turns, but everything else has been a little lacklustre although Soviet inf fire has been effective. Finally J147 Into the Grinding Mill has been exactly that with the Japanese Banzaiing into the midst of the defenses but at some risk and I am expecting a significant riposte from Chinese fire now....

With 5 games at Cancon to look forward to I think it might be my fastest ASL playing start to a year in two decades.

Friday, January 18, 2013

Upcoming attractions and rants

I had hoped to post much earlier this month, but the current Australian Heatwave cioupled with real life work commitments have meant I haven't had the energy or indeed the time to do much other than play ASL in what free time I have had.

A lot of ASL goodness has arrived in the last two weeks, some of it outstanding, others being fatally flawed, but more on that over the weekend.

In two weeks time I will be at CanCon, playing ASL in canberra for the first time. I will remember to take photos. In preparation for one of the rounds, the Cleavinator will be playing me in a game of FB12 on the weekend. As I don't yet own Festung Budapest (trust me, I already regret placing other ASL purchases ahead of this) I am looking forward to breaking my FB duck.

And I now own Journals 3 and 6, so I have knocked off a sizable proportion of my Holy Grails already.

A lot to review from now on, even if only as an overview.


Sunday, December 16, 2012

2012 in Review Part 2: Scenarios

So today I reached the magic number of 30 scenarios played for the year.  Of those 30 games, I managed to scrape out 7 victories, which looks pretty harsh in the cold light of day. It has been a very good year when you take into account I did not play any ASL from January to March and from July to October.

The Breakdown

There was a bit of a theme to many of my games as I played through the scenarios from several products in series.

6 scenarios were from Friendly Fire

5 scenarios were from SOCALASL's Mèlée Pack III
5 scenarios were from Journal 8
3 scenarios were from the Winter Offensive 2011 and 2012 packs
2 scenarios were from Journal 7
2 scenarios were from an upcoming Action Pack
2 scenarios were from Paratrooper

2 scenarios were from BFP
2 scenarios were from Schwerpunkt
1 scenario was from Doomed Battalions

So 50% of the games I played were published by MMP with the majority of the remainder coming from the usual recommended suspects in Third Party publishing, with a significant sample from a more esoteric publisher. The absence of LFT from this is purely because I am yet to arrange a theme opponent for a playthrough, plus I am tempted to wait until i can arrange some KGS Cholm play. Other publishers just didn't feature because I haven't looked at them this year.

Opponents

An axiom of ASL is that you learn more from playing a wide variety of opponents than you do from playing within a small playing circle. If that's the case, then I have learned a lot this year.

Apart from  John Knowles (8 games) and the Cleavinator (6), I played some 14 different opponents, 11 of whom were first time opponents.

So since ASLOK 2010 , I have pretty much quadrupled the number of people I have played in three short years.

 My 2012 shortlist

FRF 30 Biderman's Escape
SP    87 Fangs of the Tiger
BFP 30 Mèlée near the Coast
ASL 12 Confusion Reigns
MP   17 Bagging Burcorps (the only scenario I played twice in 2012)

So all in all, a much better year for actual play than I've managed in quite some time, and I will probably get two more games in by the end.

next up...what ASL crack did I get this year...and why Festung Budapest did not make the cut.


Monday, April 30, 2012

Theory and Practice: Those two imposters



"Theory is when you know everything but nothing works.
Practice is when everything works but no one knows why.
In my games of ASL, theory and practice are combined:
nothing works, and I have no f%&$ing idea why."


The job hunting continues, which has had an impact on my motivation to post AARs to the blog as supposed to succinct posts on Gamesquad. Things look to be improving though, more of that as matters coalesce.

I've been playing a fair bit of ASL lately via PBeM and especially live on VASL. Since the beginning of April, I've completed 8 games of Live VASL and have two PBeM games in varying stages of completion.

With John Knowles, we've completed our run through of the Winter Offensive 2011 pack scenarios but i haven't won any of them despite being in contention for at least 2 two of them right to the end. Aaron Cleavin and I are almost finished with our playing of the Melee Pack III scenarios, the last of which will probably be started and finished this coming weekend. Again, no wins from the 4 scenarios played so far as could be expected but some close games.

Of these seven scenarios, there are a few that stand out, in fact I would say that MP17 "Bagging Burcorps" is probably the highlight so far, It's a scenario that I have played before as both attacker and defender and enjoyed thoroughly despite losing both times. Suffice it to say, Aaron thought well enough of it to include it in the scenario list for the JunoBear tournament.

Of the other standouts, none features from the Winter Offensive pack sadly, mainly from the point of view of being enjoyable and interesting situations with a perception of balance. Facing three HIP 88LLs with good LOS to expected AFV movement channels is not something I expect to find that interesting given the Hit = KO equation, let alone facing 16 flat HE with 7 morale troops.

Some of this may be coloured by my failure to win a game, but given that the outcomes were close, the enjoyment factor during the games was paramount and I can remember feeling I was just going through the ASL motions in some games, not in terms of my tactics,, but purely because I could not see a way of avoiding expected outcomes.

They say bad ASL is better than no ASL. I now think that is a false equation. If the game is not enjoyable for me, I am at a loss on how my opponent might be enjoying it. For me, part of the intrinsic attraction of ASL as a game is that both players participate in a mutually enjoyable pastime/hobby. 

The other game I played was in Gary Fortenberry's AP9 Playtest Tourney where I faced Randy Shurtz in AP83 Take Two, a good little infantry only PTO design with some small but interesting tweaks on regular ASL fare. A little Pro-Japanese as it stands before fine-tuning after the first round of results, but with minor polishing and some clarifications, this looks to be a very solid tourney playing.

Now Randy is a very strong player, having beaten the Plevanator in a toruney himself, so I was very pleased to pull off the win. the disparity in our skill levels evened out nicely with the scenario, but I am pleased that it was not my dice that dominated the game (although my last turn Defensive First Fire was as usual, rather good) but rather my initial setup and patience in the opening turns. A significant factor was a misdirect involving a HIP squad and leader that did real damage to one of Randy's stronger probes.

So 1 and 7 so far, with one PBeM likely to be decided in the next week or so. I have kept reasonable records of the games so far via VASL so when I have the intellectual energy, I will try and provide some detailed AARs here.

P.S. You know you've been out of the loop ASL wise, when you forgot that you had bought Crucible Of Steel and declined a game on VASL because of this.

Friday, November 4, 2011

Keeping It Positive

The week didn't start particularly well with a meeting at work to advise that my role, and the entire team I work with was being shuffled offshore for the usual reasons. So I'm looking for a new job at the moment, but I won't be unemployed as I can return to my former role at the end of the month if necessary.

In the meantime, I'm heading off to play some Face to Face ASL this evening, DASL 1 Guryev's HQ. This is something of a skills exercise with a less experienced opponent who has played it before but as the Germans and is now looking to take the part of the Soviets.

Guryev's HQ is a scenario I think teaches far more core infantry skills to a newcomer to ASL than most so-called intro scenarios such as Gavin Take, any of the Para module or Fighting Withdrawal from Beyond Valor. The use of opportunity Fire, scouting by half-squad and smoke grenades by the attacker are critical to playing ASL further, and on the defender's part, fire discipline, concealment and knowledge of the rout paths and withdrawing while in contact are just as vital to learn early on.

After tonight's game it's on to the Bearz, but unless there's a pick up game of ASL, I doubt I'll be there past the morning, Then it'll be back home to do the latest round of PBeM moves which have been affected by the aforementioned external events at the beginning of the week. 

Who knows, I may even get a local regular Face to Face game out of this evening, as the person I'm playing lives approximately 6-7 kms away as the crow flies but transport to and from his place is an issue for me as it's only serviced by one public transport bus route and is too much of a real mission to cycle or walk.

I'm looking forward to it and I'm hoping that it's not the only good news I have, particularly as Crucible of Steel hasn't arrived as yet.

Monday, September 13, 2010

3 Weeks and counting...

Booked the hotel today over the phone, website shows no vacancies but calling the hotel direct = goodness.

Arriving Cleveland at around 10pm Friday 1st so should get to Hotel by 11pm at which time the Cleavinator will be arriving as well.

I've entered all the PTO minis so this will be either crash and burn or major diceage guiding me to wins:

  • Emperor
  • Pacific 
  • Samurai 
  • Jungle

Just working through what I shall be bringing with me - a small amount of stuff but I don't expect to be playing PTO all ASLOK .