John Knowles and I sat down this afternoon to play J126 Ugly Faces from Journal Nine, a Chas Argent design that initially seemed to get some bad press and some fairly rough treatment for the Germans.
The omens were not propitious as I knocked over my best coffee mug onto the tiled floor before the game even started. Cacophonix may even have struck up a dirge about Toutatis and the sky falling around that time.
John took the Germans with balance (and that additional 20mm FP is damn useful) and we started to play:
Now I will claim that 8 months away from playing ASL stultified my normal defensive brilliance, but we all know that to be an outright falsehood. I set up the 37* INF far too far forward and had nothing really to stop an end run by the Sdkfz 222s on the right.
And so it proved..because I did absolutely nothing on German Turn 1, apart from stunning the Bathtub. I lost the two squads in U9 because I let them get caught in CC rather than leaving one concealed and/or vol breaking the other and john ambushed me. The only shots I was taking were either decent TH shots or 8+ FP DF or 4FP resids, all the DRs tending to match my MCs and PTCs which were averaging 7.5+ already. Not good when you are French.
So after Turn 1 I was in a power of trouble. Turn two was just annoyingly vicious as I was flanked, broken and routed as well as dead from FTR. The 222s were already in the backfield up by the stone wall on the Y hexrow crossroads.
Turn Three was just bad, and I had a chance to rectify it , but I ended up with 14/60 non-wind change DRs being 9+ versus John's 14/50 of 4 or less. There was an opportunity to cause some havoc as Johnhad not safeguarded the ongoing Melee in W1 which if I had surviuved would have allowed me to threaten the three multi-hex buildings in the south. Alas it was not to be, and the final straw was the last possible 4 up 1 snakes vs one of my 18pdrs that took out the truck, the crew, the gun and a 237 hs that was to assist in bringing the gun into action.
An Ugly game of Ugly Faces , but the scenario deserves a lot more respect than it gets. I won't be counting this game as truly representative as the dice were extreme on both sides.
So it didn't even get past the CC phase of Allied Turn 3. Says it all really. Still want to play this again though as either side.
Showing posts with label Journal 9. Show all posts
Showing posts with label Journal 9. Show all posts
Monday, October 28, 2013
Sunday, October 20, 2013
With A Vengeance
Friday
- VASSAL 3.1.20 Installed. Check.
- VASSAL 3.2.8 Installed. Check.
- VASL 5.9.3 Installed. Check
- VASL 6.0.0beta2 Installed. FAIL.
Saturday:
- Arrange ASL ladder challenge with Blind Sniper (Ale) for FT196 Spittelmarkt from LFT 13.
- Hang around on VASL looking for a pickup game. No luck until...
- After finish of All Blacks vs Australia:
- FrF62 Dryga Larpengar - Finns vs Soviets - vs MrP/Ian Percy.
Friendly Fire Pack 8 has only been out a few weeks and already the scuttlebutt is that this pack could be one of the best they have produced. Seriously high praise indeed after the showing of Friendly Fire packs 6 and 7.
I didn't get to play any of these previously at ASLOK unlike many, so Dryga Larpengar is the first chance I've had to see the scenarios for myself. So far so good. Small, vicious and with a tasty wee hook to the scenario that requires reading the aftermath to understand the impact of the VCs in the game.
If this is the weakest of all the scenarios in the pack, then Friendly Fire pack 8 may well go down as one of the strongest ever produced, rivalling the Windy City Wargamers' offering. If one of the best ASL players was heard to say something along the lines of Friendly Fire are good enough that he would be happy to dice for sides sight unseen, then you just know there's not much on offer that approaches that, let alone coming close.
Sunday:
- Play John Knowles (German) as Soviet in J146 Ragnarok from Journal Nine. I lose but it's another from the talented Martin Svard.
Pete
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